Computing Curriculum Overview and Progression of Skills
A computing education equips pupils to use computational thinking and creativity while developing deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems.
The three main strands within computing are computer science (CS), information technology (IT) and digital literacy (DL). The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate - able to use, and express themselves and develop their ideas through, information and communication technology - at a level suitable for the future workplace and as active participants in a digital world.
The objectives for Computing in the National Curriculum
The national curriculum for computing aims to ensure that all pupils:
- can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems are responsible, competent, confident and creative users of information and communication technology.
Key stage 1
Pupils should be taught to:
- understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions create and debug simple programs,
- use logical reasoning to predict the behaviour of simple programs,
- use technology purposefully to create, organise, store, manipulate and retrieve digital content,
- recognise common uses of information technology beyond school.
- use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Key stage 2
Pupils should be taught to:
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
(Taken from National Curriculum 2014)
Holy Cross Catholic Primary School computing curriculum
At Holy Cross Primary we are using 'Purple Mash' as a resource to support our teaching of the Computing curriculum. It is taught in an innovative and creative way which enables children to use a range of software and hardware.
At Holy Cross, we are lucky to have a Computing expert Mr Mills who visits the school on Wednesday mornings to provide the children with Computing sessions and provide curriculum support to the teachers. Mr Mills often brings along some fantastic equipment for the children to use, including; codepillars and virtual reality sets!
Year 4 used commands to control a pointer. They followed instructions and drew what shape was created. They then gave their own instructions to create their own shape.
Years 3-6 was visited by Liverpool University Computer Science department to learn about programming and robotics.
Year 5 & 6 participated in a workshop whereby all the children had the opportunity to code a robot to make it move around the classroom, The children all really enjoyed this.
Last term, Year 6 we’re exploring e-safety through our topic Network Safety. We also used our computer skills, using the IPads to research and develop our understanding across the curriculum.
The children have been working alongside Mr Mills focusing on algorithms. The children have been understanding what an algorithm is, the importance of algorithms and how they are everywhere around us. The children then worked together using the Code-A-Pillars to create a synchronised dance, focusing on both position and commands - creating an algorithm for the Code-A-Pillars to follow. The children really enjoyed this lesson.
Making promotional videos!
In our Computing lessons this half term the Year 6 pupils will be making their own promotional video, with the theme of staying safe online. We looked at the pupils favourite adverts and discussed what makes them memorable and effective. The pupils have planned and scripted their promotional videos. The pupils will film, edit and evaluate their videos in the upcoming lessons
E-Safety is a very important part of Computing in Holy Cross. E-safety is embedded in all Computing sessions to ensure safe and responsible use of technology. Keeping e-safety in mind is vital when pupils are introduced to new programs and software. For more information about how Esafety is taught in Holy Cross, click the link below.
ICT across the Curriculum
At Holy Cross Primary, we use ICT creatively to enhance learning for all children and as a tool to support all aspects of our work in school. We have invested in software packages called Purple Mash and Mathletics and have a number of curriculum related Apps for the iPads.